Top 10 things Starfield should learn from Fallout
The Fallout series has an incredible, vast world to explore. And that’s not the only thing to borrow Starfield from the Bethesda franchise.
Starfield is being developed by Bethesda Game Studios, which also builds modern Fallout. Although these are different franchises, they do have some common features such as RPG status and combat systems.
Details about the new space project have yet to be revealed, but there are some features that would make this title one of the best RPG games of the decade… We’ve rounded up fan-favorite Fallout mechanics so you can see what Starfield will look like if Bethesda can leverage their work from other franchises.
Slow motion combat
While Starfield’s probably won’t be specific step-by-step aiming systems (VATS), but it is highly likely that they will add slow motionthat will look organically within the world. The Outer Worlds also used this mechanic in their space game, proving that developers can still implement it at a high level, and that won’t look like a cheap movie gimmick. The slow combat system makes battles more effective, which is extremely important in a good role-playing project.
Equipment customization in Fallout 4 was fantastic, giving players a lot of different options. creating the weapon of your dreams… You could turn a rifle into a pistol and a pistol into a sniper, and it would be cool if this feature returned in future Bethesda games starting with Starfield. Thus, space battles would become much more exciting, because each time the story could be replayed with a new inventory.
Working out the world and lore
One of the best features of the Fallout franchise is history and many different factionsthat you can join. For example, the NCR and the Legion are very colorful factions with different motivations. This creates a dramatic situation in the Mojave Wasteland and many other moments, which fans will remember for a lifetime.
The backstory of Fallout’s settlements and characters is also unique, and Bethesda will almost certainly have to do just as painstakingly work out the lore your new project. Without this, he will not be able to compete even with the company’s past games that came out many years ago.
Companion attachment system and romance
Companions Fallout 4 had well spelled outand each of them had unique list of interactions, with the help of which you could raise or lower your level of relations. As soon as the relationship with comrades is strengthened, you can tie romantic relationship with some of them for a unique dialogue thread.
In addition to this mechanic, each companion had a perk that manifested itself after the intimacy with him was increased to the maximum. This made players think about their choices and helped add an RPG feel to the game. Hopefully Starfield has similar companion system and captivating characters that players can interact with in a realistic way.
While Starfield probably won’t have irradiated mutants, it’s likely that fans will see a lot of various space creatures with its own visual characteristics and biology. Interesting looking enemies are always a plus for a video game, especially when the developers have to work a lot, for example, with different planets and environments.
Dialogue with real choices
Branched dialogue creates unique atmosphere, changes the way you interact with characters and the world itself. Players also have a much better sense of the atmosphere of the game world, when the developers create many options for interacting with NPCs.
The Elder Scrolls franchise doesn’t have as many branching dialogues as the Fallout franchise, so it’s possible that Starfield dialogue will be more linear… However, the hope is that Bethesda will create an extensive communication system that fans would love to see.
The SPECIAL system in the Fallout franchise allows points to be allocated across 7 different core skills. Starfield is unlikely to include the same development model for the protagonist, but it should have the ability to upgrade skillsas it is an RPG.
It would be nice to see at least ten different abilities at Starfield. Overall, the SPECIAL system and others like it make RPGs deeper and more interesting, so it should appear in a new project from Bethesda for fans to love it.
While Fallout 4 did not have a custom end-of-game cutscene, Fallout: New Vegas did one of the best final videos in the history of role-playing games in terms of uniqueness. The cut-scene of this title took into account the player’s interaction with settlements, factions and even comrades.
Starfield should take note of this trick and create elaborate cutscenes that will be influenced by all the player’s actions. This will turn games into a real masterpiece that generations of gamers will remember for years to come.
Character customization Fallout 4 was great, with lots of different hairstyles and facial features to choose from. The Elder Scrolls franchise also has a good editor and includes ten different races to choose from.
Since Bethesda has developed both of these series of games, they probably won’t leave Starfield without an opportunity. create a unique hero. We hope that if aliens are represented in the project, it will also be possible to play for them and customize them at the start.
Large open worlds
Starfield will be a game with many different planets, which means there will be a huge number of open spaces… This can be both a strength and a weakness of the project. As proven by The Outer Worlds, players prefer big worldsrather than a bunch of small areas with loads. A similar problem arose with The Sims 4, when the developers abandoned the open world.
Instead of creating multiple regions, Starfield needs to borrow a system from Fallout or Skyrim. Than fewer loading screens waiting for the player – the better his impressions of the project will be. Only large open world now it can be competitive.
There are other cool features from Fallout 4 that could positively impact Starfield. We recommend reading about the 15 best companions or the five most difficult quests from the fourth part of the Wasteland saga.