Titles that turned out to be not as good as the players thought. They were expected, pre-ordered, and the result was disappointment for fans and terrible losses for the company.
Not all games can be called masterpieces, but some of them are literally drive fans crazy… An unsuccessful project can lead to the cancellation of an entire studio. Of course, not all companies were closed because of their mistakes, but all of them suffered irreparable reputational losses. Share the five loudest flops in the world of video gamesthat have seriously influenced the developers.
Assassin`s Creed Unity
Of course, now the company Ubisoft can hardly be called the victim because of some of its failure, but this was not always the case. At one time, the game Assassin`s Creed Unity seriously shook the position of the game giant. It was the company’s first game on next-gen consoles, and it shouldn’t have failed – but failed anyway.
First of all, the players were outraged a huge number of bugs. The game came out raw, unfinished and just boring. In addition, this part of the series seriously the plot sagged, and the real fans of “Assassin” were still waiting for some revelations from Yubisoft in this matter. The company was able to escape from complete cancellation only giving all players a Season Pass and quickly fixing bugs. And, it should be noted that they did it!
But someone seems to forget about past mistakes. Ubisoft left players and did not fix bugs: Might and Magic X Legacy was removed from sale
Fallout 76
Bethesda is a shredding company. Only she manages to release masterpieces that have held the attention of players for decades, such as Skyrim, and at the same time bring games to the world that cause public outrage all over the place. Fallout 76 has become just such a project.
The game came out incredibly raw, although it was presented as an AAA title. There were problems with everything: gameplay, frame rate, and even Collector’s Edition content. In physical sets changed bagsand the fans couldn’t stand it. Fallout 76 has long been undercanceling”And only recently began to shake off the accusations that had piled on him.
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Metal gear survival
Perhaps not everyone agrees that Kojima is a genius, but his absence in the preparation of Metal Gear Survive clearly affected the quality of the product… Konami tried to cope without an ideologue and ended up creating a nondescript “sandbox” in which there was really nothing to do.
Of course, a lot of gameplay chips have been brought in, but the developers seem to have forgotten that Metal Gear is not minecraft. The project was so loved by the players for the atmosphere and history, and certainly not for shooting and useless grind in order to build an unnecessary base for anyone. This game was such a big blow to the company that it decided switch to mobile projects and no longer mess with aggressive PC gamers and their console friends.
Dead space 3
The developer company Visceral Games became famous for the Dead Space series. However, with the third part Something went wrong: the elements of the “survival game” disappeared, the game no longer scared, and the gloomy atmosphere seemed to evaporate. Of course, the game makers did not make such a decision themselves – the leadership “from above” from Electronic Arts has made its own adjustments, however, the project, one way or another, was published.
The rating of the game collapsed in the first days after the release. Fans simply couldn’t believe that their favorite episode was going on like this. This failure put an end to the career of Visceral Games – they were simply disbanded, because the public, allegedly, is not interested in their projects. Unfortunately, this is the case when the failure lies with the PR people and marketers, and not with the real creators of the game.
Cyberpunk 2077
CD Project Red maintained a reputation for ‘folk studio“. They are not ruthless corporations, they listen to their customers, constantly stay in touch and generally “on the same wavelength.” For this impeccable reputation they forgiven in Cyberpunk 2077 everything: the infinitely long development of the game, the lack of real gameplay clips before the release, and even modest statements that some of the content will be cut, but then appear in free DLCs.
In fact, the company slipped absolutely raw project full of bugs and flaws… In the first few days, many users could not even enter Cyberpunk, and thousands of players on consoles of the old generation have not yet received access to the game in a normal form. The company incurred colossal losses, has gone through a bunch of comebacks and drowned her reputation.
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