Valhalla repeated 5 major mistakes of the series
A new part of the great saga about stealthy assassins – and again the same oversights. What mistakes did Ubisoft make again, and why are they so annoying to players?
The release of Assassin’s Creed: Valhalla will take fans of the series for another couple of years, as Odyssey did in its time. The game is quite deep and multifaceted, so we recommend that you read the review and study the detailed guide to understand all the nuances. However, one thing remains unchanged – this the franchise’s tendency to repeat its past mistakes.
These moments are not critical, however, they keep the streak from reaching the high standard that separates good from great. Unfortunately, Valhalla continues to tread on the old rake of the franchise, although they really should be avoided. Be careful when reading further because of the several spoilers mentioned.
Empty open world
The Assassin’s Creed series never boasted interesting side quests. The main reason for this was the small filling of the surrounding world. Gamers are literally forced to navigate an empty map for hours on end to get to one place.
Valhalla does the same because the player is obliged to make the characters jump or float across empty lands countless times… Moreover, the abundance of sea travel only makes it worse.
Valhalla also repeated another mistake of Odyssey – the monotony of locations, and together with the problem of long movements, this only exacerbates the situation. Almost every area is a copy of the previous one.
This is a problem that Ubisoft first corrected and then repeated again… Assassin’s Creed: Valhalla returns to the use of first aid kits, which serve as a constant annoyance throughout the game. This is due to the fact that enemies attack the player constantly, and a certain amount of damage is always guaranteed.
The gamer is forced to constantly farm first-aid kits, and even if he diligently accumulates them, for most of the game there are only a few at hand. The franchise learned a lesson from this earlier, but it looks like again returned to the old missteps.
Historicity is made up of stereotypes
Fans are already used to the fact that each new game in the franchise reveals a fresh historical period for them. However, characters in the universe have gone so far as to become caricatures. Assassin’s Creed has not yet found a solution to this problem, since the next part raised the stereotype to a higher level.
Valhalla focuses almost entirely on cruel perception of the Vikings and the Scandinavian landscapes. While this is the case for most of the main images from the period, the game’s mistake is that the characters look very flat. It doesn’t take long to figure out how they will behave next. Even little things like dice or fluting can quickly become boring because they themselves are also stereotypes.
The gameplay is as old as the world itself
If you’ve played Assassin’s Creed: Origins, then Valhalla’s gameplay is absolutely nothing new for you. At Odyssey, the developers previously made the mistake of suggesting that a tried and tested formula justifies a lack of originality. This is not actually the case.
Everything from the interface, environment, combat, and stealth mechanics is an exact copy of the two previous games. Because of this, Valhalla looks more like a DLC than a standalone project.
Why is repetition in this case harmful? It was wrongly assumed that fans prefer a simple fighting styleto mindlessly cut through enemies. And that is instead of offering quality fighting techniques to improve the gameplay. Playing Valhalla you don’t need defense, creativity or even parkour as all you have to do is spam the attack button.
Unrealistic character visuals
Despite the fact that Assassin’s Creed games were created with a fairly good game engine, they failed to provide a realistic look. Ubisoft decided that high detail will show their level of graphic prowess, at the same time, the characters of Valhalla look terribly awkward in some moments…
Besides, their conversations never seem realisticbecause the graphic models were not well adapted for this. Characters look impressive if they remain stationary, but then become completely fake when they speak.