Star Wars: Squadrons fighter components
The new game Star Wars: Squadrons, which takes place in a galaxy far, far away, in the time period after the events of Return of the Jedi, offers to try on the role of a starfighter pilot and take part in large-scale space battles between the Empire and the New Republic. Unlike Star Wars Battlefront II, the gameplay here is much more serious, it is closer to flight simulators, where success requires not only a quick reaction, but also an excellent knowledge of the theoretical basis. Components play a key role. There are four classes of starfighters in the game, but even aircraft of the same class can have different characteristics and behave differently in battle. It all comes down to a combination of installed components. Knowing how to select your equipment will greatly increase your chances of winning.
Components and their purpose:
Auxiliaries are special active components of your fighter that will provide irreplaceable assistance during the battle.
- Assault Shield: Directs all the energy of the shields towards the front of your ship, providing maximum protection, but leaving the stern open.
- Automatic Ion Cannon: A secondary weapon that fires ion charges to destroy shields.
- Cannon Beam: A composite beam that provides a direct attack, ideal for combat against large ships. You cannot maneuver while it is active.
- Cluster Missile: Fires up to four missiles at a locked target.
- Impact missile: A standard missile that pursues a fixed target can also be fired in any direction by direct guidance, without indicating a given target.
- Goliath Rocket: A large impact rocket that produces a powerful explosion, ideal for destroying a group of targets.
- Ion Bomb: A special melee proton bomb designed for an ion attack that disrupts electronics and shields.
- Ionic Rocket: An ionic version of the rocket that destroys electronics and shields on impact.
- Ionic Torpedo: An ionic version of the torpedo, capable of damaging ship’s shields from long range.
- Multiple Acceptance Missile: A missile with multiple warheads that you can aim at multiple targets while simultaneously hitting multiple enemy units, such as starfighters or turrets.
- Proton Bomb: A short-range bomb that deals massive damage to all nearby targets.
- Proton Torpedo: This torpedo is designed for use against large ships.
Countermeasures are active ingredients that you can use to defend against enemy missiles. If you manage to react and use them immediately after the enemy has taken aim at you, these components can save your pilot’s life.
- Reflective Particles: A cloud of heavy particles emanating from your fighter’s engines. You can use it to get away from the capture of an enemy ship and destroy missiles of any type fired from other fighters or large ships.
- Homing Charges: A barrage of defensive missiles that are aimed at the enemy pursuing you.
- Sensor Inverter: A flash that toggles the sensors of an enemy ship. Effective only at close range.
- Sensor Blocker: Prevents any grappling attempts and disables missiles flying directly at you. It is useful at any distance, but has a long cooldown timer.
The hull is a passive component of a fighter that directly affects the speed, the level of defense, how quickly the enemy can capture you, and how much your armor is replenished.
- Damper Hull: Designed to be difficult for fighters and large ships to capture, but sacrificing health was required.
- Deflector Corps: has a high level of shields, but like the previous one, it does not have a large supply of health. However, it can be restored during the battle, unlike damaged shields.
- Ferroceramic body: a balanced base body with no obvious bonuses, but no strong weaknesses either.
- Laminated Steel Case: A sturdy case designed to withstand heavy physical attacks, but vulnerable to beams and lasers.
- Lightweight Body: Designed to keep your fighter incredibly fast and agile, yet it is susceptible to heavy damage from even minor attacks.
- Reflective Housing: This housing is coated with a reflective polymer making it invisible to radars at a certain distance. It is weaker than the others and is easily damaged.
- Reinforced Hull: A heavy hull that, while slowing down your fighter a bit, allows it to withstand serious attacks.
The engine determines the speed and ability of your fighter to accelerate quickly. It also affects maneuverability during combat, so judicious engine choices will make you a harder target.
- Jet / Ion-jet engine: This engine gives more power to your fighter’s boosters, allowing you to make a high-speed jump if necessary.
- Micro-traction motor: It redistributes energy to your micro motors, so you can make fast and agile turns, but your overall speed and acceleration will be lower.
- Propulsion: Allows you to accelerate quickly and decelerate sharply, perfect for keeping up with enemies and keeping others from getting caught up behind you.
- SLAM Engine: The SLAM engine produces afterburner fuel with lower power consumption, ensuring that your afterburners are always available during combat. However, this lowers your overall speed. The more energy you put into the engines, the faster the afterburners fill up.
- Sublight / Dual Ion Engine: Standard base engine, versatile and balanced in all respects.
- Traction Motor: This motor focuses on overall speed, but your acceleration, deceleration and maneuverability will be slightly reduced.
- Unstable Engine: It is devoid of all security protocols, allowing for incredible speed. You have to pay with a lower level of health. However, there is an added bonus – when you are knocked down, the engine explodes, potentially damaging nearby enemy ships.
The main attack lasers of your fighter. Their choice determines the firing pattern of your fighter and how much damage it can inflict with lasers.
- Auto-Guided / Guided Laser Cannon: Lasers automatically fire at a target in front of you, but deal relatively little damage.
- Machine Gun: A semi-automatic cannon that fires a short burst of lasers every time you pull the trigger.
- Guided Machine Gun / Quad Cannon: Automatically targets your foes, hitting them with long-range lasers, but has a slight delay after detonation. Does less damage than uncontrolled lasers.
- Guided Spinning Cannon: These cannons take a significant amount of time to charge before firing, but then fire in powerful bursts.
- Ion Cannon: Ion Shot primarily damages enemy shields.
- Laser Cannon: Standard armament for any starfighter.
- Plasma Explosion Laser / Plasma Explosion Cannon: has an adjustable charging time, the longer it is, the more damage it does. Effective at short distances.
- Rapid Fire Cannon: Fast and powerful cannon, ideal for close combat, but not suitable for ranged attacks.
- Rotary Cannon: A long-firing cannon that can deliver heavy barrage fire over an extended period of time.
The shield protects your fighter from various attacks such as missiles, laser fire and torpedoes. This is an energy layer located on top of the fighter’s hull, which, even if destroyed, can be restored after a while.
- Transformative Shield: An additional shield that consumes your laser ammo to create a short-term invulnerable barrier around your ship when your main shields are lowered.
- Deflector shield: A balanced shield, the standard option used by most pilots.
- Reinforced Reflector: A heavy shield that can take massive damage but has a slow reload speed.
- Quick Deflector: A lightweight shield that cannot withstand too much enemy fire, but reloads quickly.
- Overloaded Shield: Creates a powerful protective barrier around your ship, but it does not regenerate after it descends.
- Beam Shield: A special shield designed to protect against enemy laser fire, while being vulnerable to heavier attacks from missiles or torpedoes.
- Resonant Shield: When at full power, the shield can channel the received energy towards your lasers.
- Scrambler Shield: At full power, minimizes the ship’s radiation, making it difficult to capture by enemy fighters. But it takes longer to recharge than standard shields.