the best pets and how to get them [гайд]

selection of pets

A good company will help you brighten up your journey in Skyrim. Moreover, these are not necessarily other NPCs, because you can get a pet. We have collected just such a “eight” companions in this article, where at least no one will leave indifferent.


DLC Hearthfire introduced the ability to have pets to Skyrim. Dovahkiin can diversify your stay in Tamriel and have any animal from a cute fluffy rabbit to a ferocious dog. Pets live in the protagonist’s house, children play with them.

In order for players to understand the degree of reliability of each mentioned creature (for probable battles), their characteristics will be below.

Mud Crab named Mite

Mud crab named tick

Of the six-legged inhabitants of the coastal zone encountered in the game, this special: not disclosedI. Appears in the house after the adoption of the boy, will follow the child everywhere and will not cause harm.

Characteristics:

  • Level: 1.
  • Health: 5.
  • Endurance: 25.
  • Magic: 4.

A bad companion for exploring the vastness of Tamriel, because he will die after the first hit due to a small amount of health.

Sharp-sighted. Loyal friend and helper

Sharp Dog of Skyrim

A hairy handsome man could be hired for 500 septims at Benning’s stables Markarth… After receiving the command to return home, the dog returned to the groom. With the release of the add-on Hearthfire there was an opportunity to make Zorky pets.

Characteristics:

  • Level: 6-50
  • Health: 60-500.
  • Endurance: 45-265.
  • Magic: 0.
  • Attack: 8.
  • Reservation: 0.

Up to level 50, the dog will be a good companion, then it is better to leave it at home so that the children play.

In situations where Dovahkiin must attack stealthily, Vigilant will spoil the element of surprise and will be the first to get into a fight.

Garm and Ku-Sit, the faithful hounds of death

Death Hounds in Skyrim

The Dawnguard expansion brought more than just Seranu (for which many go crazy) with a unique storyline, but also pets on each side of the conflict. If the player chose the dark side and became Lord of the Vampires, will hire one of the Death Hounds at Volkihar Castle.

Characteristics:

  • Level: 5.
  • Health: 121.
  • Endurance: 114.
  • Magic: 0.
  • Attack: 8.

To Garm or Ku-sit become pets, the child must ask the hero leave the dog at home… The pupil is not confused by the demonic appearance of the new pet.

The names of the creatures are a reference to myths: Ku-Sit (Ku Shi) – a Scottish dog with green hair, was considered a harbinger of death; Garm is a dog guarding the gates to the kingdom of Hel in Scandinavian mythology.

If the hero cure vampirism, the hound of death will not follow behind him. Apparently, these creatures are largely devoted to unholy masters.



Malice named Kusaka

Malice named Kusaka

The average Skyrim rodent is neither kind nor angry, but this one is exception… It is smaller than a normal rat, and will be taken into the house when Foster-son will ask about this protagonist. In a positive case, it will behave nicely: meet a child upon returning home, run with him and even jump into bed and fall asleep next to.

Characteristics:

  • Level: 1.
  • Health: 15.
  • Endurance: 15.
  • Magic: 0.
  • Attack: 8.

It does not require care and does not interact with Dovahkiin, therefore a companion will not come out of him.

Cute Chanterelles Kit and Vicks

Keith and Vicks, chanterelles

If Dovahkiin sheltered a girl, she will bring a baby snow fox named Vicks or a baby wild red fox named Whale. Animals will remain in the house only with the permission of the player.

Characteristics:

  • Level: 2.
  • Health: 22.
  • Endurance: 25.
  • Magic: 0.

Satellites of them will not worktherefore it is better to leave the daughters at home for the entertainment. The animal will run after the child, and at night guardfalling asleep by the bed.


Husky Skeolan and Bran

Husky Bran and Skeolan

Despite their adorable appearance, the pair have earned a reputation as vampire hunters. The player will find them on the territory of the fort Guardians of the Dawn in DLC Dawnguard, if during the passage of the storyline chose the bright side

Characteristics:

  • Level: 10-25
  • Health: 100+ (increases in proportion to the player’s level).
  • Endurance: 100+ (increases in proportion to the player’s level).
  • Magic: 0.

The names are a reference to the former dog people from Celtic mythology.

Bran and Skeolan dressed in lamellar leather armor and pumped along with the protagonist (like Zorky), underwent special training as vampire hunters and adapt to any enemy… The best companions for exploring Tamriel.

The only pity is that you can take one! Husky will become a pet if child will ask for it.

Rabbit Fluff

rabbit

The adopted daughter will like the pet if the Dragonborn allows her to be left. The rabbit runs after the mistress of the house, sometimes sleeps during the day.

Characteristics:

  • Level: 1.
  • Health: 5.
  • Endurance: 25.
  • Magic: 0.

If the child is outside the house, then the animal will sit in the bedroom until it returns. Of course, you can’t take him into battle.



Lonely Miko

Lonely Miko

Close to Solitude the player will meet a lonely dog, which will lead to an abandoned hut with a dead Nord. Apparently the owner passed away and Miko left alone

Characteristics:

  • Level: 10-25
  • Health: 100-250.
  • Endurance: 65-140.
  • Magic: 0.
  • Attack: 8.
  • Armor: 0.

Before the expansion Hearthfire animal could not be taken home. The players were indignant, because the tragic story of the dog will not leave anyone indifferent. Now it remains to wait for the child to ask Dovahkiin leave the dog at home, and give Miko’s story a happy sequel.

In battle, the dog is peculiar sacrifice oneself: rushes first at the enemy or rushes in front of the owner, neutralizing traps, and maybe inadvertently to bite friendly character. Because it’s better leave him at home, for after suffering suffering alone at the body of the former owner Miko deserved cozy life next to loving people

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